In addition, it offers a nice overview of Java programming environments and includes chapters on graphical user In addition, it offers a nice overview of Java programming environments and includes chapters on graphical user interfaces and programming with multi-threading.
Of course, as more features are periodically added to the Java language, the book will need to be revised accordingly. The book is extremely well-written and easy to follow. In fact, the author uses a conversational writing style and provides clear explanations of concepts and principles throughout the book. All of these make it a good text book for beginners. The author uses consistent terminology internally.
This external term inconsistency may cause some confusions to readers. The book is generally modular. One could cluster and rearrange some of its chapters or sections to fit an intro to Java class.
For instance, it would be good to separate the section on recursion from linked data structures and to consider expanding it to a chapter because the recursion concept and recursive algorithms are usually difficult to comprehend for many beginners.
The author does a good job presenting the material in a logical manner. The book starts basic language constructs and then covers methods, program design, classes, arrays and some more advanced topics.
At the end of each chapter, it also includes programming exercises and quizzes. In addition, the coverage on data structures stacks, queues and binary trees may be expanded so the book could also be used in a second programming course in Java. However, I feel the interface could be improved by adding a glossary and also an index. Overall, this is a great book for introducing Java programming. It has a very decent coverage of all important foundational topics and provides clear explanations and nice examples and exercises.
Plus, it is freely accessible. I will definitely consider using the book in some of my future classes. The book covers all important and necessary topics for beginners in 13 chapters.
The content is very accurate but here's minor things: 1. On page 14, the word "but" was typed twice In section Content is very fresh with a full of good examples and exercises. The previous version describes Swing libraries for the graphical user interface but the current version describes the up-to-date JavaFX. The text was written with very easy words and explains concepts clearly with appropriate examples and pictures. The text has a very good flow with a consistent jargon and framework.
For example, in section 3. Also, the GUI programming is introduced in section 3. The essential topics of Java programming are organized in a way for beginners to read and study easily. Any interface issues are found. The PDF file that can be downloaded from the open book site provides bookmark links to specific topics of interest, and the table of contents are hyperlinked.
Also, all of the name of example code listed in the text have a link to actual code. The text is full of good examples and exercises without having any bias culturally and ethnically.
Also, 3 network programming examples a simple chat room, a networked Tic-tac-toe game, and a networked Poker game in section In section 6. This textbook is comprehensive. It covers a significant amount of material in a well-thought out and logical manner. The text starts with basic programming concepts introducing variables, types and input and output. The author covers the basics The author covers the basics of a variety of programming environments including Eclipse, NetBeans, and the command line environment.
The next section introduces control structures, exception handling, and introduces arrays and GUI programming. The early introduction of arrays and GUI program is a nice feature, allow students to add address slightly more complex problems.
The book introduces objects and classes late, allowing introductory students to focus on syntax and basic problem solving before adding objects.
I believe the text is well suited to a two-semester introductory sequence, or an upper level Software Design Course. The text includes quizzes at the end of each chapter, as well as programming exercises. The book uses the Swing library used to build GUI applications. Swing has been replaced with JavaFX. Swing is still widely used and okay for an introductory courses; the text should be updated to cover JavaFX. The author uses an easy to read, conversational writing style and provides very thorough explanations.
The flow is very logical, with sections building on the prior section. The author uses consistent, and for the most part, modern terminology. I appreciate the use of JavaDoc.
The text is as modular, and the order that the modules are introduced in is very logical. It is possible to re-order the modules to match your preferences for introducing specific topics.
I like the organization of the book for an introductory course, and for a course on software design. Objects and classes are covered in chapter five, after the basic programming building blocks such as control structures and methods have been covered. This allows you to choose the depth that you cover topics, going slower in an introductory class, but faster in a course on Software design.
I would recommend moving some sections around. I like to introduce arrays early, and I defer exceptions until a bit later. I did not find any interface issues. The text includes PDF links in the table of contents, and also when the text makes a reference to another section. The author also includes links to the full code examples on the book's web site.
Figures are easy to read and high resolution. If you have purchased a different version of the eBook, and can provide proof of purchase of that eBook, you can obtain a gratis PDF verson by sending email and proof of purchase to taocp pearson. ISBN Russian translation by Galina P. Babenko and Iu. Baiakovskii, edited by K.
Babenko, and V. Japanese translation, under direction of Takakazu Simauti, in two volumes:. Translations of the third edition: Russian translation by S. Trigub, Yu. Gordienko, and I. Krasikov, edited by S. Trigub and directed by Yu. Kozachenko, Iskusstvo programmirovaniia , T.
Polish translation by G. Jakacki, Sztuka Programowania , T. Macedonian translation Skopje: Prosvetno Delo , in preparation.
Russian translation of Volume 1 Fascicle 1, by Yu. Gordienko, edited by S. Polish translation of Volume 1 Fascicle 1, by G. Translations of previous editions: Russian translation by Galina P.
Belaga, and L. Maiorov, edited by K. Translations of the third edition: Russian translation by L. Kozachenko, V. Tertyshnyi, and I. Translations of the first edition: Romanian translation by Rodica Boconcios, A.
Davidoviciu, P. Dimo, Fl. Moraru, A. Petrescu, I. Sipos, and Smaranda Dimitriu, Tratat de programarea calculatoarelor , V. Russian translation by Nadezhda I. V'iukova, V. Galatenko, and A. Ex: addition, subtraction, comparison, etc..
Programs written in machine language consist of 1s and 0s. Such operating systems are called multitasking systems. During the s, C compilers were written for other flatforms, including PCs. Software schedules were late, costs exceeded budgets and finished products were unreliable. The procedures associated with an object are referred as functions or methods. Analyse the problem Analyse the problem requirements to understand what the program must do, what outputs are required and what inputs are needed.
Develop a Solution We develop an algorithm to solve the problem. Algorithm is a sequence of steps that describes how the data are to be processed to produce the desired outputs. Code the solution This step consists of translating the algorithm into a computer program using a programming language.
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