AI controls it units more effectively in a Citadel AI artillery more decisive in its positioning Remaining AI army now advances to use siege equipment AI Cavalry can now flank a Spear Wall AI now responds to missiles when sieging settlements AI now crosses bridges to attack AI responds more quickly to gates that have been opened by Spies while sieging.
Attacking Cavalry Defending units can no-longer enter a siege tower as soon as it docks with the walls Mechanics Mouse Cursor position now updates when scrolling with the arrow keys. Assassination exploit fixed. Mission "Reinforce Region" now functions correctly Attacking an enemy army from inside a sieged settlement no-longer causes the enemy to lose all built siege equipment Fixed two family members brothers with the exact same name Rudder event now triggers at the correct time When an enemy sallies and is defeated you no-longer have to wait for the timer to run out in-order to win.
Assassin mechanics tweaked Mercenary recruitment tweaked Diplomatic Information scroll updates correctly. Camera does not show the underneath of a bridge when General is killed on the bridge Controls Drag Deploy functionality tweaked RTS camera functionality tweaked Graphics Princess character now greyed out upon death on Family tree Venice battlemap ambient building placement tweaked Fixed issue with trees disappearing when panning camera Added paths to doorways in Southern European Large City Added paths to doorways in Southern European City Fixed minor lighting issue in Southern European City Fixed misaligned platforms in Southern European Large Town Tweaked Crusade Army banner Fixed texture gaps and unwelded verts on Middle Eastern Huge City buildings.
Fixed incorrect Tower Path in Mesoamerican City Fixed path through wall in Mesoamerican City Wall Fixed floating buildings above the battle map in Aztec Gold Scenario Fixed floating spikes in Mountain Redoubt scenario Added correct image for Paladin ancillary Fixed grey reinforcement area that states that 'This army cannot fight in night battles' even though the current battle is not a night battle.
Fixed officers not animating while riding Removed trees in the water in The Battle of Otumba. Deployment Units can no-longer be deployed on inaccessible sections of wall Fixed deployment issues with Southern European Wooden Castle on either side of the main gate. Units no-longer deployable in buildings in Mesoamerican City Collision Ballista collision improved Southern European Citadel gate collision improved Middle Eastern Gatehouse collision improved Issues with units getting pushed into areas that can't be deployed into.
Leaves Fleet speech now triggered correctly. Added sound trigger for planting archer stakes in ground. Units can no-longer be deployed on inaccessible sections of wall Fixed deployment issues with Southern European Wooden Castle on either side of the main gate.
Units no-longer deployable in buildings in Mesoamerican City. Ballista collision improved Southern European Citadel gate collision improved Middle Eastern Gatehouse collision improved Issues with units getting pushed into areas that can't be deployed into. This tool is unsupported by either Creative Assembly or Sega, it is provided as is and there are no guarantees that it is free from bugs.
You can run the Battle Editor in two ways: 1. Run Medieval2. Premiere, the Alpha channel will always be set at 0. As a result you must ignore the Alpha channel setting in the application. To run the Cinematic Editor you must create a new config file with any filename e. Loading saved game of the same turn no-longer allows user to keep both allies when they declare war Russian and Czech autosave fixed.
Leaves Fleet speech now triggered correctly. Added sound trigger for planting archer stakes in ground. Add to Cart. View Community Hub.
See below for full details. Direct massive battles featuring up to 10, bloodthirsty troops on epic 3D battlefields, while presiding over some of the greatest Medieval nations of the Western and Middle Eastern world. Spanning the most turbulent era in Western history, your quest for territory and power takes you through Europe, Africa, and the Middle East, and even onto the shores of the New World.
You'll manage your empire with an iron fist, handling everything from building and improving cities to recruiting and training armies. Wield diplomacy to manipulate allies and enemies, outsmart the dreaded Inquisition, and influence the Pope.
Rewrite history and conquer the world. This is Total War! Improved combat choreography, larger armies, quicker pace, and spectacular finishing moves make this the most visceral and exciting Total War ever. The ambitious single player campaign will span three continents and let players sail across to the Americas to confront the Aztecs on their home soil. An enhanced user interface and optional shorter campaigns make the Total War experience faster and easier to enjoy than ever before.
An advanced terrain system, enhanced weather effects, and more will help you divide and conquer. Wage war against other players in 8-way multiplayer games. About Kingdoms Kingdoms presents players with all-new territories to explore, troops to command, and enemies to conquer. Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centred on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas.
All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans. Along with the new maps in the Britannia, Teutonic, Crusades, and New World Campaigns, there are 13 new factions to play, over units to control, and 50 building types, adding up to 80 hours of new gameplay.
Kingdoms also offers new multiplayer maps and hotseat multiplayer, a first for the Total War series, allowing you to play one-versus-one campaign games on the same computer. System Requirements Windows. As well as various bug fixes and improvements a new Battle Editor and a Cinematic Editor were added to the game.
An unofficial version of patch 1. This patch 'escaped' due to CA sending the download to various mirror sites before the official release time. They subsequently discovered some bugs where not resolved at that stage and decided to cancel the release of the patch, a few of the sites that had been sent the preliminary patch released it anyway - hence the 'unofficial' version.
The first patch for M2TW was superseded by patch 1. Cookies help us deliver our services.
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