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Email required. By signing up, you agree to our Privacy Notice and European users agree to the data transfer policy. This certainly helps most PCs stay out of the FPS range where there is a significant competitive disadvantage.
Now, the issue of optimization. The main advantage is that anything released on the console should be able to run through some combination of simply turning down the settings and magic. As said, I am really curious about how much optimization can be done and would really like some concrete numbers for that.
Of course, I am not clever enough to discern a fair approach to collect said data. You are at a disadvantage, but not serious. If you are not competing in an esports league hardware speed is far less important than simply knowing the maps, tactics, overall game basics, and not using the joypad. And a greater use of virtualization. This is the allure of cloud gaming. No need for an expensive rig or console.
You connect and play. This is why MS and Google are both pushing subscription services so hard. As internet speeds and cross play increase, there will be less need for any rig other than a controller.
If it was mandated by Denuvo nobody would be able to provide a patch removing this requirement without stripping DRM. What did you upgrade to? I went from a quad core Phenom 2 to an FX Despite the somewhat higher clock speed, single thread performance was the same or slightly less. Multi thread stuff all got around 10 to 20 percent boost. I just use the nvenc in the GTX Years in development for minuscule improvements and some steps backwards when people were expecting much greater performance improvements.
Because you can, and ought to. If you can innovate, learn, hack, etc then do it. If some corporation tries to lock you in a prison ie ban, or real when you do, then 10x the reason why you MUST do it. Please be kind and respectful to help make the comments section excellent. Comment Policy.
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